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Thema: Kerbal Space Program

  1. #1
    Tet
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    Kerbal Space Program



    So viel neues seit ich es vor Jahren mal getestet habe. Muss wohl mal wieder reinschauen, bzw die Leute endlich unterstützen und es kaufen.

    KNOCK KNOCK KNOCK - Mugon no kuukan o daite
    Kabe o tataite wa mogaku yo - Daiji na serifu nani mo ienai mama

  2. #2
    Bob
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    Meine erste Raumstation, wobei ich noch keine großen solar arrays erforschen konnte und improvisieren musste. Und Mann sieht das Spiel mit Mods geil aus.







    Geilstes Spiel sei Minecraft.
    But from that moment on, Hermione Granger became their friend.

  3. #3
    Bob
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    AW: Kerbal Space Program



    But from that moment on, Hermione Granger became their friend.

  4. #4
    Regisseur Avatar von Caliburn
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    AW: Kerbal Space Program


  5. #5
    Bob
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    Heute zum allerersten Mal ein Rendezvous im Orbit geschafft (rescue mission / career). War ein ziemlich göttliches Gefühl.

    Eigentlich alles gar nicht so schwer, man muss halt nur erstmal lernen wie, danach ist es wie Fahrradfahren. Kenne kein anderes Spiel, mit einer dermaßen fordernden und zugleich belohnenden Lernkurve.
    But from that moment on, Hermione Granger became their friend.

  6. #6
    Bob
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    AW: Kerbal Space Program



    But from that moment on, Hermione Granger became their friend.

  7. #7
    Regisseur Avatar von Caliburn
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    AW: Kerbal Space Program



    Editor

    New Engineer's Report Toolbar App, provides warnings and advice during construction, notifying players of possible design issues with their ships.
    Added 'Cross-Section Profile' Filter to Parts List.
    Added Thumbnail images for Craft files in both Launch Dialog and Craft Browser screens.
    Added 'Merge' button to Load dialog, allowing ships to be loaded without replacing the current one.
    Added confirmation dialogs when overwriting a save, launching or leaving editor without saving.

    Aerodynamics

    Complete overhaul of the flight model.
    Lift is now correctly calculated and applied for all lift-generating parts.
    Drag is now pre-calculated automatically based on part geometry, and applied based on part orientation in flight.
    Both lift and drag are dependant on density and the speed of sound; both properly calculated from temperature and pressure.
    Stack-mounted parts can occlude each other for drag calculations.
    Lift-Induced drag now properly simulated.
    Stalls are now properly simulated.
    A new body-lift system meaning parts can induce lift even if they are not designed to do so.

    Heat Simulation

    Completely revised part heating model, energy flux is considered, not merely temperature.
    All game temperatures changed from 'Kervin' to proper Kelvin.
    Radiative, conductive, and convective heating and cooling are simulated.
    Parts can have individual radiative, conductive, and convective properties.
    All parts now emit a blackbody radiation glow if they get hot enough.
    Conduction between attached parts is more accurately modelled.
    Parts can occlude other parts from being exposed to sunlight, celestial body albedo/radiation and supersonic flow.
    Reentry/hypersonic flight heating is now simulated.
    Added difficulty Setting to scale aerodynamic heating.
    Atmospheric temperature, and thus density, takes latitude and sun position into account.
    Celestial bodies accurately emit thermal radiation making nearby craft warmer.
    Service modules, fairings and cargo bays can be used to protect parts inside from heat.
    Heat shields provide (finite) ablation-based protection for parts behind them.

    Parts

    New procedural Fairings added, in 3 sizes.
    New Heat Shields added, in 3 sizes.
    Service Bay parts added in 1.25m and 2.5m sizes.
    Several new Landing Gear parts added, in many sizes.
    Many New large airliner and shuttle style wing sections added.
    Large wing sections have internal fuel tanks.
    All old spaceplane parts overhauled with a more up-to-date style.
    Old Avionics Nose Cone overhauled and repurposed as a standalone, non-autonomous SAS module.
    New atmosphere scanner part added.
    New Inline Xenon Tank part added.
    New RT-5 'Flea' Solid Rocket Booster added.
    New Fuel Cell parts added (small and large), convert LiquidFuel and Oxidizer into Electricity when turned on.
    New models for Circular and Ram air intake parts.
    New models for Engine Nacelle parts.
    Several new nose cones and tail sections.
    New Airbrake part.
    New module for Airbrake parts, responds to Brakes input and can also be used as pitch/yaw actuator.

    Internal Spaces

    Added new IVA space for the Mk1 Inline cockpit.
    Added new IVA space for the Science Lab.
    Added new IVA space for Mk3 Shuttle Cockpit.
    Added new IVA space for Mk3 Passenger Cabin.
    Added new IVA space for Mk2 Passenger Cabin.

    Resources

    Added 'Ore' resource, which can be mined across the Solar System.
    New drill part added.
    Ore container tanks added.
    ISRU Ore processor unit added, converts Ore into Liquid Fuel, Oxidizer or MonoProp.
    Three new Ore scanner parts added.
    Added new MapView overlays displaying Ore density for all Celestial Bodies.
    Support for moddability of resources added (including atmospheric and oceanic).
    New Difficulty Setting to scale resource abundance (both stock and modded).
    Asteroids can also be mined for Ore.
    Engineer Kerbals are able to 'overdrive' drilling equipment for increased yield (and less safety).

    Kerbals

    Female Kerbals added, with new randomly-generated female names.
    Valentina Kerman (Pilot) added to initial Crew Roster.
    Kerbals are now able to clamber onto ledges within reach, because their jobs weren't dangerous enough already.
    Kerbals can now climb out of ladders onto ledges.
    Tourist Kerbals added. They have zero skills, are unable to control vessels, and are required to keep their heads inside the vessel at all times.
    Kerbals now cost increasingly larger amounts of Funds to hire in Career Games.

    R&D

    R&D Tech Tree completely revised. Several new nodes added; many, many parts reassigned for a better progression.
    Kerbal Scientists are now able to restore inoperable experiment modules.
    The Science Lab has been retooled to run long-term research on experiment data, providing much higher amounts of science over time.

    Graphics

    New Smoke effects added to Launchpads.
    New Surface Effects added whenever rocket engines fire near terrain.
    New Water Effect added whenever rocket engine fire near water.
    Revised all part shaders for improved rendering of lighting effects and shadows.
    Main Flight UI can now be made transparent.

    Career

    Added new Tourism contracts and tourist Kerbals.
    Added ISRU resource extraction contracts.
    Added Grand Tour contracts.
    Replaced Rescue contracts with Recovery contracts, which can ask the player to recover a part, a Kerbal, or both, and can spawn on the surface of planets, with "props" nearby.
    Added two 'immediate' Strategies to convert existing Reputation and Science into Funds.
    World First contract line now extends all the way out to Eeloo, and is dependent on player progression.
    Record contracts are now always active, and will complete in order even over the course of a single mission.

    Tutorials

    All tutorials revised and rewritten to explain most game features.
    Expanded Flight Basics Tutorial to cover the essentials of launching into orbit.
    Added new Return from Mun tutorial.
    Added new Science and R&D Tutorial.
    Added new Docking tutorial.

    Flight

    'Warp To' action added to orbit context menu. Allows warping to a specific spot along your trajectory.
    'Warp to next morning' button added to KSC toolbar.
    Asteroids can now be found orbiting near Dres.
    Engine thrust now varies according to Isp and throttle setting, instead of the other way around.

    Controls

    Completely revised Input Mapping system.
    Flight input bindings is now much more straightforward and more flexible as well.
    Duplicate control bindings for Docking/Staging modes now replaced by a much more robust system based on secondary key bindings.
    Joystick Axes are now consistently enumerated and persist across sessions.
    Up to 10 joysticks with 20 axes each now supported.
    Added secondary channels for Axis Bindings.

    Cameras

    New 'Chase' Camera mode added, old mode now called 'Locked'.
    Added Camera wobble/vibration effects during flight (engine vibration, explosions, ground roll, G-force, and many more).
    TrackIR support added to all game views (toggleable independently in game settings). (FreeTrack also reported to work).
    Added FOV control to main flight camera. (Hold ModKey and zoom).

  8. #8
    Bob
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    AW: Kerbal Space Program

    O...M...F...G.

    Darf ich mir praktisch gar nicht anfangen, bis Semesterferien sind.
    But from that moment on, Hermione Granger became their friend.

  9. #9
    Regisseur Avatar von Caliburn
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    AW: Kerbal Space Program


    skrbrst

  10. #10
    Bob
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    Die Reflexion ist ja mal geil. Ist das ein Mod oder mittlerweile in der vanilla (ewig nicht mehr gespielt) ?
    But from that moment on, Hermione Granger became their friend.

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